Ubisoft Winnipeg

Generalist Programmer
November 2019 - Present

As a generalist, I get to work on a wide variety of interesting things within Ubisoft. This often involves getting up to speed with an internal tool/engine and workflow very quickly. 


Assassin's Creed Valhalla

I was part of an internal team at the Winnipeg studio acting as a co-development partner with the Montreal studio on this title. The work I did involved improvements to the Anvil engine's pipeline as well as the Anvil editor. 


Assassin's Creed Rebellion

For this title I worked on tooling for the game which included automating some aspects of live operations.