November 2019 - Present
As a generalist, I get to work on a wide variety of interesting things within Ubisoft. This often involves getting up to speed with an internal tool/engine and workflow very quickly.
Assassin's Creed Valhalla
I was part of an internal team at the Winnipeg studio acting as a co-development partner with the Montreal studio on this title. The work I did involved improvements to the Anvil engine's pipeline as well as the Anvil editor.
Assassin's Creed Rebellion
For this title I worked on tooling for the game which included automating some aspects of live operations.